Any idea how I can get it to work on Windows 8? I got RealMYST working, but I Masterpiece Edition has more content. There are 2 that could be the right one: ck.exe (the autorun file) and Myst.exe. exe I have the original DVD release of Myst: Masterpiece Edition, so I don't know how different the Steam version is, but my version has 24 exe files on the disk. The release binaries are already prepared (scrambled, etc.), so you should only need to run makedisc to generate a CDI file.引用自 Neph:\Within that folder, find the application. It looks like DreamSDK includes tools for creating CD images. I see from your earlier post that you've installed DreamSDK before. I will try it myself when I have time, but hopefully we can figure it out together. ResidualVM (formerly Residual) was a cross-platform computer program comprising 3D game engine recreations with a common graphical user interface.It supports Grim Fandango, Myst III: Exile, and The Longest Journey.It merged with ScummVM in October 2020. I am not sure how one would do this on Windows, but see Option A and Option B below for two things you can try. The files need to be organized on the CD in a special way in order to run on a Dreamcast. The Myst series is a popular series of adventure games, originally created by Cyan Worlds. ScummVM will boot much faster this way.Ĥ. srt files for the video files, load them and display the appropriate text using a TTF font. Subtitles are going to require actual coding work in ScummVM. Delete every plugin except "g" from the dcalt-dist/cd/plugins directory. To do so, name the archives with a language suffix, for example myst language.mhk, and add a matching detection entry in the ScummVM source code. For example, you can create a dcalt-dc/cd/games/monkey directory and put the files there.ģ. Copy the Monkey Island files anywhere in the dcalt-dist/cd directory. ![]() It contains a dcalt-dist directory with several subdirectories and files.Ģ. (In the file browser, you will find the CD files under /cd)Īnyway, this is all you need to do to prepare a CD from a release (using Monkey Island as an example):ġ. It won't list any games at first, but you can follow these instructions to add games: When ScummVM boots, it displays the launcher, just like ScummVM does on Windows. You don't need to create scummvm.ini - ScummVM will create it for you and save it to a VMU. Kremiso wrote:for now, i have tried only to use your /cd subfolder as the cd root folder, adding gamefiles in a xxx directory, specyfing that directory in the scummvm.ini file as path, and removing all the unnecessary plug-ins, with no luck yet Oh, seems you reached to add the FLAC compatibility in the new release, awesome! I can make attempts only with an old windows laptop, and tests with NullDC/Demul, nothing more for now lol ![]() I haven't received your reply yet, can you maybe sent it via pm here, or post directly here in the forum, so maybe it would be helpful to others that would make attempts too?įor now, i have tried only to use your /cd subfolder as the cd root folder, adding gamefiles in a xxx directory, specyfing that directory in the scummvm.ini file as path, and removing all the unnecessary plug-ins, with no luck yet I gave kremiso some advice on how one might go about burning a release CD from Windows, so hopefully we can get that figured out. Tsowell wrote.The README has instructions for burning a CD from the release, but unfortunately it's pretty Unix-specific. ![]() It can use an SD card for plugins, game files, save files, and configuration. If you do end up using this, I highly recommend getting an SD card adapter. The README has instructions for burning a CD from the release, but unfortunately it's pretty Unix-specific. The README has more information about it:Īnd I just put together another pre-release: It's still in a pretty early stage, but it should be basically usable. It also supports some additional peripherals like SD cards and ATA drives and can even drive an external MIDI synth. The purpose of this backend is to be a "standard" backend that works the same way the other ScummVM backends work, so if you've used ScummVM on Windows or Linux you won't be too surprised by how this one operates. I got an email from kremiso who saw my post on the ScummVM forums, and I thought I should post about it here. I've been working on an unofficial alternate Dreamcast backend.
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